Work/Earlier
!APPS
Ten apps, one operating system
- 2026
- Concept
- iOS (concept)
- Design & engineering
What it does
Ten apps, each one a single 3-D object you live inside. No dashboard, no grid of cards, no weather-app minimalism — one object, one hue, one job. A shared ledger called CHARGE runs underneath all of them, so effort spent in one app is visible in the others.
Eight apps feed a world. One is the world. One stands outside the game entirely.
The line
!SLAB |
Phone lock | Put it down. It stays down. |
!CODEX |
School — IB DP1 | One tower. Six floors. They rot if you don’t show up. |
!SCROLL |
Doomscroll, skill-maxed | A feed that owes you something back. |
!FORGE |
Work | A machine that stops exactly where you’re stuck. |
!IRON |
Gym, football, diet | A cabinet of everything your body has done. |
!TEMPLE |
Mind & wellness | A room that falls apart when you do. |
!EMPIRE |
Focus, as Civ | The rest of your life, played as a civilisation. |
!ATLAS |
Real world | The world, greyed out until you go there. |
!ORBIT |
Notes & ideas | Say it once. It finds its own place. |
!DOOM |
Off-grid survival | The app you hope never to open. |
The economy
CHARGE is energy — the raw ability to act. Every app multiplies it into a specific resource, so no app is decoration. Study rate drives the tech you can reach. Ground you have stood on is ground you can claim. Shipped work becomes gold and infrastructure. Skip the gym for a month and your civilisation is physically weaker.
!DOOM is the exception: no CHARGE in, no CHARGE out, no streak. Every other app
pays you for showing up, and that logic is exactly wrong for a survival cache —
you do not want a system nudging you to rehearse the apocalypse for points.
What makes it a ! app
One object, no dashboard. The home screen is the object. If it needs a chart next to it to make sense, the object is wrong.
The object is the data. Volume lifted is mass. Focus is height. Study is a floor filling with people. Nothing is a progress bar wearing a costume.
Decay is the default. Towers collapse, floors rot, cities ruin. Standing still is visibly losing — that is the whole series in one rule.
The app does the logging. Repo watched, session spoken, band worn, route walked. If a feature needs you to fill in a form, it is not finished.
Weight beats motion. Things fall, settle, resist. Easing for its own sake is the fastest way to look like a template.
Three numbers, maximum. Monospaced, tabular. Everything else is geometry.
Build order
The sequence is set by a real calendar rather than by which app is most fun.
!SLAB first — the smallest surface and the hardest hook to fake, which makes it
the honest test of whether the physicality works at all. Then !CODEX, which has
the only genuine deadline attached to it. !EMPIRE comes late and stays
firewalled: it is a game, not an app, and if it slips a year the other nine must
still be worth using alone.
Open questions
CHARGE has no exchange rate yet. The economy says what each app feeds; it does not say how much. An hour of study against an hour of training against one proved skill — those numbers decide whether the whole thing feels fair or gameable.
Where it went
!APPS is shelved. This is the write-up as it stood when I put it up on 31 August 2026.
The story so far On the timeline →
!APPS written up
Ten apps and a shared ledger called CHARGE.
The whole series went on the first version of this site: ten apps, one object each, and CHARGE underneath them all.
Follow !APPS as it’s built
New moments land on the timeline first, and the big ones in the newsletter.